BINARY HELIX / SECTOR PRIME
an expedition into

SECTOR PRIME

A short-session space expedition in real time. Fly a randomised sector while the clock spends days you cannot get back. Any module fits any slot, one of each type. Rescue pilots mid-fight, run electronic warfare and remote repair, cloak and ram. One build for phone, tablet and PC.

Play free in your browser Android test build (email for access)

Steam page and Early Access to follow. Wishlist link will appear here.

Recorded from the build. Music from the game.

What it is

Two outfitting rules

Any module fits any slot; one of each type. Fit a second shield and the first drops into the hold. Guns are the exception: a hull carries as many as it has mount points.

Electronic warfare

Webs, capacitor drains, sensor dampeners, the Veil Projector, remote shield and armour repair, power conduits. All of it works for you and against you.

The wing

Six specialists are out there, losing. Keep one alive through the fight and they fly with you. Berths cap at four, so you never collect them all.

Real time, slowed

Fights run in real time with quarter- and half-speed buttons, so you slow a fight to read it rather than stopping it.

Read the fight first

Arriving on hostiles opens a radar sweep that reads their loadouts and lets you refit before you commit. Or withdraw, and pay for the trip twice.

One build, every screen

Touch and mouse share one input path. The same static build runs on a phone, a tablet and a desktop, and it weighs 145 kB gzipped.

Screens

The star map: coloured stars across a nebula with the sensor envelope drawn around the flagship
The star map. The clock only runs while you are under way.
The contact sweep: a radar reading a Thren Bastion and its modules before the fight
Contact: loadouts read, refit, then commit or withdraw.
A Lancer assault ram and two escorts firing a spinal railgun at a Thren Bastion
Spinal railgun on a Thren Bastion, sensors damped to 65%.
A Terran destroyer with ring-mount coil batteries lit, surrounded by Skarn drones
Ring-mount coil batteries against a Skarn broodship and its drones.
The refit screen: a corvette hull with mounts, bays and the station store
Refit: drag anything into any slot; the displaced module goes to the hold.
The same battle on a phone in portrait
The same fight on a phone.

How it is made

Generated content, disclosed

All art, music, sound effects and voice lines in Sector Prime were generated with an asset pipeline the developer built; the code was written with Claude Code under the developer's direction; the design, tuning and tests are the developer's own. Nothing is generated while the game runs. No third-party characters, art, logos or other copyrighted works were used as prompts or references. The same sentence appears in the Steam and itch disclosures.

Why say it this way: because the tag exists so you can decide, and because this game is also the working proof of that pipeline. If you filter generated-asset games out, this one belongs in the filter. If you want to know how it was done, the press kit lists what made what.

The developer

Linh Ngo, Binary Helix. Shipped Dangerous, a 3D space RPG, on four platforms between 2011 and 2014; Steam rated it Mostly Negative, and the lesson was to make a game that is short, readable and honest about what it is. Sector Prime is 43,000 lines of TypeScript with 470 tests holding it together, made by one person and a very fast assistant.

Follow